package game.tileMap.model
{
	import flash.utils.Dictionary;

	public class MapModel
	{
		/**
		 *地图X轴偏移量 
		 */		
		public var offsetX:Number = 0.9;
		/**
		 *地图Y轴偏移量 
		 */		
		public var offsetY:Number = 0.9;
		
		private static var instance:MapModel=null;
		
		public function MapModel( )
		{
		}
		/**
		 *取得GameModel实例 ，禁止实例化
		 * @return 
		 * 
		 */		
		public static function getInstance( ):MapModel
		{
			return instance ||= new MapModel( );
		}
	}
}